Without our King: 1st Edition

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In Without our King: 2-4 rulers compete in a game of a strategic conquest and political maneuvering to seize control of The Last Kingdom, a once mighty realm on the island of Luminar. The Last Kingdom is thrown into chaos following the slaughter of the God King. The island of Luminar now witnesses the rise of warlords and zealots challenging established treaties and faiths. March your legions of archers, swordsmen, and deadly shock cavalry to dominate enemy lands. Construct walls and castles to defend your territory. Ensure your councilors are elected to the Council and deceive your enemies to win at all costs.

Will you strive to unite the fractured kingdom, securing the throne through a combination of conquest and diplomacy? Alternatively, will you succumb to dark covenants, tempted by promises of power that threaten to consume your kingdom?

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In Without our King: 2-4 rulers compete in a game of a strategic conquest and political maneuvering to seize control of The Last Kingdom, a once mighty realm on the island of Luminar. The Last Kingdom is thrown into chaos following the slaughter of the God King. The island of Luminar now witnesses the rise of warlords and zealots challenging established treaties and faiths. March your legions of archers, swordsmen, and deadly shock cavalry to dominate enemy lands. Construct walls and castles to defend your territory. Ensure your councilors are elected to the Council and deceive your enemies to win at all costs.

Will you strive to unite the fractured kingdom, securing the throne through a combination of conquest and diplomacy? Alternatively, will you succumb to dark covenants, tempted by promises of power that threaten to consume your kingdom?

In Without our King: 2-4 rulers compete in a game of a strategic conquest and political maneuvering to seize control of The Last Kingdom, a once mighty realm on the island of Luminar. The Last Kingdom is thrown into chaos following the slaughter of the God King. The island of Luminar now witnesses the rise of warlords and zealots challenging established treaties and faiths. March your legions of archers, swordsmen, and deadly shock cavalry to dominate enemy lands. Construct walls and castles to defend your territory. Ensure your councilors are elected to the Council and deceive your enemies to win at all costs.

Will you strive to unite the fractured kingdom, securing the throne through a combination of conquest and diplomacy? Alternatively, will you succumb to dark covenants, tempted by promises of power that threaten to consume your kingdom?

Includes

258 Resin Pieces

  • 204 Unit Pawns

  • 48 Spearmen

  • 48 Swordsmen Pawns

  • 48 Archers Pawns

  • 40 Cavalry Pawns

  • 20 Trebuchet Pawns

  • 54 Building Pawns

  • 24 Walls

  • 20 Castles

  • 10 Bridges

117 Cards

  • 72 Bridge Cards

  • 28 Councilor Cards

  • 26 Covenant Cards

  • 18 Cult Victory Cards

  • 45 Mini Cards

  • 40 Omen Cards

  • 4 Investment Cards

  • 1 First Player Card

212 Cardboard Tokens

  • 60 Settlement Tokens

  • 30 Gold Coin Tokens

  • 28 Silver Coin Tokens

  • 30 Cult Tokens

  • 15 Razed Tokens

  • 12 Lumber Mill Tokens

  • 12 Mine Tokens

  • 6 Pasture Tokens

  • 6 Quarry Tokens

  • 12 Burial Tokens

  • 1 Adviseer Token

Extras

  • 90 Unit Counters (30 white, 20 blue, green, red)

  • 32 Dice

  • 52 - 8mm Cubes (12 blue, green, red, white, 4 black)

  • 4 Player Reference Sheets

  • 4 Victory Reference Sheets

  • 1 Quad-Fold Gameboard

  • 1 Rulebook

Without our King: Tabletop Overview

Without our King: Scourge Unit Pawns

Without our King: Premium Plastic Coins
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Scourge Horseman 28mm STL
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Without our King: Metal First Player Token
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Cult Warriors: Pre-Supported 28mm STLs
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